#pragma once
#include "Character.h"
#include "KeyBoard.h"

class CBlue : public Character
{
	bool m_isAttack;
	void UpdateShoot();
	
public:
	CBlue(float x = 0.0f, float y = 0.0f);
	void InputKey(CKeyBoard);
	void Update();
	void UpdateAnimation();
	void setTypeMove(TypeMove type);
	void UpdateCollisionMap(vector<ObjectTittle> &NodeTitle);
	~CBlue();
};

